DPrompt Game Studio
วันศุกร์ที่ 3 พฤษภาคม พ.ศ. 2556
My game just got review by indieretronews.com
Indie Retro News: Running From The Dead -The First Match-3 Zombie Su...: Running From The Dead is a new iPhone game from developers DPrompt Game, which contain Zombies! Ok, so it's not the Zombie style of g...
วันเสาร์ที่ 13 เมษายน พ.ศ. 2556
วันเสาร์ที่ 16 มีนาคม พ.ศ. 2556
A Day of my first "GAME"....really
It's been almost 3 years now after I've left my day jobs and start my self study to making a games.
I've failed a lots and there're many time that I want to give up. "It's just to hard" or "Maybe I cannot do it" and "This is impossible after all" those word keep popping into my head from time to time and sometime it true.
For a guy who not study in any computer related field (I'm study psychology). The only class that I took which related to programming is Virtual Basic programming and I just barely passes.
So why I suddenly want to make a game?
I'm lucky that I got my work in the start up game company here in thailand during that time there is no mobile game market yet but that company was the first to done a java game in Thailand, a company name is SecondSoft, I'm working there as a tester.
Working with them I feel something inside me began to change...I want to make a game that I wanted to play. Since I'm a guy who usually not in love with a normal game so it hard to find a game that met my urge.
But making a "Game" it self are hard enough not to mention making "The Game" by myself.
Today I can finally said I make "A Game" by myself. Still not able to make "The Game".
This is a Dungeon Raid inspired game. Yes I love that game so much that I wait for a sequel but to no avail. So I make it myself.
I change the theme to zombie apocalypse and and more feature that I think it would fit.
It's fun to see my own game up and running.
I know that my game seem very inferior to other indie game, it lack originality, not mind blowing, not something brilliant or anything but it was come from my love of one game.
When you make something you love to do time sure fly.
Today I spent my time adjusting my game adding new feature and perfecting it as much as possible.
It's fun very fun and I know I made the right choice choosing this road.
I just can't wait to see what other people will think about my game after they're played it.
Maybe I'll made someone love my game...maybe not....that will be a story of future.
For now what I want to do it made it game as good as possible as my small brain can do.
Because I've finally able to make "My Game".
indieDB link: http://www.indiedb.com/games/ten-hundred-thousand-dead
TouchArcade link: http://forums.toucharcade.com/showthread.php?p=2727807&posted=1#post2727807
YouTube video(beta) : http://youtu.be/iHO4fEz9yGk
I've failed a lots and there're many time that I want to give up. "It's just to hard" or "Maybe I cannot do it" and "This is impossible after all" those word keep popping into my head from time to time and sometime it true.
For a guy who not study in any computer related field (I'm study psychology). The only class that I took which related to programming is Virtual Basic programming and I just barely passes.
So why I suddenly want to make a game?
I'm lucky that I got my work in the start up game company here in thailand during that time there is no mobile game market yet but that company was the first to done a java game in Thailand, a company name is SecondSoft, I'm working there as a tester.
Working with them I feel something inside me began to change...I want to make a game that I wanted to play. Since I'm a guy who usually not in love with a normal game so it hard to find a game that met my urge.
But making a "Game" it self are hard enough not to mention making "The Game" by myself.
Today I can finally said I make "A Game" by myself. Still not able to make "The Game".
This is a Dungeon Raid inspired game. Yes I love that game so much that I wait for a sequel but to no avail. So I make it myself.
I change the theme to zombie apocalypse and and more feature that I think it would fit.
It's fun to see my own game up and running.
I know that my game seem very inferior to other indie game, it lack originality, not mind blowing, not something brilliant or anything but it was come from my love of one game.
When you make something you love to do time sure fly.
Today I spent my time adjusting my game adding new feature and perfecting it as much as possible.
It's fun very fun and I know I made the right choice choosing this road.
I just can't wait to see what other people will think about my game after they're played it.
Maybe I'll made someone love my game...maybe not....that will be a story of future.
For now what I want to do it made it game as good as possible as my small brain can do.
Because I've finally able to make "My Game".
indieDB link: http://www.indiedb.com/games/ten-hundred-thousand-dead
TouchArcade link: http://forums.toucharcade.com/showthread.php?p=2727807&posted=1#post2727807
YouTube video(beta) : http://youtu.be/iHO4fEz9yGk
วันอังคารที่ 6 พฤศจิกายน พ.ศ. 2555
Change to game play style.
During past few weeks I've made a lot of change to the game mechanic. The reason is very simple the old gameplay is not fun and engaging enough to make player stay to for for longer than 5 mins.
it's a sad story but true.
When you making game in order to know whether your game is fun or not you've already finish making that game. I'm feel like I've to start over from the beginning again.
it's a sad story but true.
When you making game in order to know whether your game is fun or not you've already finish making that game. I'm feel like I've to start over from the beginning again.
New concept
I've decide to change the orientation from portrait to landscape so that player can see longer and can plan their decision.
I've learn to know that decision making is the core fun of every game. The old game not giving player enough decision choice for each situation, player only need to collect the resource need to continue.
In this new one player can shoot,reload,hide,run,change weapon,use item, etc. This bring a lot more choice for player to cope with trouble. It's also making a reward more rewarding.
วันพุธที่ 10 ตุลาคม พ.ศ. 2555
Update of current project. More on Borderlands 2 less on Diablo 3.
Abbie project is progressing very slowly during pass few weeks.
There're many reason behind a slow down period... many reason trust me.
No this not the only reason..
I've decided to make many change to the current design. The old one have a loot system based on Diablo 3 but after playing borderlands 2 I think this one got it better.
In Borderlands 2 a loot you get usually not a game changer even if you find a good weapon but if it's not suit to your playing style it'll just go directly to nearest vending machine.
What I like about Borderlands 2 loot system is that when you slain a boss you can expect (to certain degree) what loot you'll get. The reward player get for finish a quest is also nice enough to be use with every play style.
Another thing that I change is the location of the event in the game.
Thank you Google for making this map.
I've based my location not in a main land but to an island instead this give a better feeling of isolation. I also change a role of main character from "A girl who have to survive a horde of zombie" to "A girl who help many people survive a horde of ZOMBIE!" (we need a capital letter here since it's a bigger zombie)
The game interface was a very hard one to make. A lot of study and trial leave nothing that click my head. still a long way to go to make it right.
The current very ugly interface..(sigh)..
Abbie still have run a lot before this game is finish but I'll work my hardest to bring this game out before December.
Current title screen
วันอังคารที่ 4 กันยายน พ.ศ. 2555
New project start!
I'm starting on my next project. involve a lot of zombies.
The game is about Abbie Richmond, a not so normal school girl. After a zombie outbreak begin she has been trapped in the city overrun by zombies. During a thirty days of her surviving (in which your decision will effect the result) she have to gather supplies, find food, make weapon and fight against the horde.
Game play is a mix of ARPG and puzzle you not control your character directly but assist her in her task like collect bullets to reload, medi kit to heal Etc. Collecting thing by playing a tile match puzzle like Bejewel
Current stage of develop.
Graphic: in progress.
Sound: in progress.
Concept: complete.
Coding: quite a lot.
Testing: all the time.
The game is about Abbie Richmond, a not so normal school girl. After a zombie outbreak begin she has been trapped in the city overrun by zombies. During a thirty days of her surviving (in which your decision will effect the result) she have to gather supplies, find food, make weapon and fight against the horde.
Game play is a mix of ARPG and puzzle you not control your character directly but assist her in her task like collect bullets to reload, medi kit to heal Etc. Collecting thing by playing a tile match puzzle like Bejewel
Current stage of develop.
Graphic: in progress.
Sound: in progress.
Concept: complete.
Coding: quite a lot.
Testing: all the time.
วันเสาร์ที่ 4 สิงหาคม พ.ศ. 2555
It's done and waiting to be review!
OX Rush is done!
My first game even if it a very simple one but it is a very big step for me.
My first game even if it a very simple one but it is a very big step for me.
I'm now very excite on moving to my bigger project. Feel like me dream day are coming closer a little.
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