Abbie project is progressing very slowly during pass few weeks.
There're many reason behind a slow down period... many reason trust me.
No this not the only reason..
I've decided to make many change to the current design. The old one have a loot system based on Diablo 3 but after playing borderlands 2 I think this one got it better.
In Borderlands 2 a loot you get usually not a game changer even if you find a good weapon but if it's not suit to your playing style it'll just go directly to nearest vending machine.
What I like about Borderlands 2 loot system is that when you slain a boss you can expect (to certain degree) what loot you'll get. The reward player get for finish a quest is also nice enough to be use with every play style.
Another thing that I change is the location of the event in the game.
Thank you Google for making this map.
I've based my location not in a main land but to an island instead this give a better feeling of isolation. I also change a role of main character from "A girl who have to survive a horde of zombie" to "A girl who help many people survive a horde of ZOMBIE!" (we need a capital letter here since it's a bigger zombie)
The game interface was a very hard one to make. A lot of study and trial leave nothing that click my head. still a long way to go to make it right.
The current very ugly interface..(sigh)..
Abbie still have run a lot before this game is finish but I'll work my hardest to bring this game out before December.
Current title screen